PREMIERE PRO | What it depends onCPU decode and single-core speed, then hardware encode — Quick Sync on Intel, NVENC on the card — for delivery. | How it shows upScrubbing backwards through long-GOP H.264 or HEVC, and the length of a Media Encoder queue at the end of the day. | Start withFocus Pro4K multicam without proxies |
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DAVINCI RESOLVE | What it depends onGPU compute, and VRAM before anything else. Resolve runs out of video memory long before it runs out of speed. | How it shows upA node tree that holds real time until noise reduction, Magic Mask or an optical flow retime goes on, then drops. | Start withFocus Max8K, RAW and heavy grades |
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AFTER EFFECTS | What it depends onOne fast core, then memory. Much of After Effects is still single-threaded, so clock speed counts for more than core count. | How it shows upA RAM preview that takes longer to build than the shot runs, and an application that appears to freeze when memory runs short. | Start withCreator MaxTop single-thread speed |
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Avid Media Composer | What it depends onSteady I/O and network bandwidth rather than peak clocks — plus certified, stable graphics drivers. | How it shows upFull-resolution DNxHR playback off shared storage, large bins, and relinking across a facility. | Start withFocus ProPlus a 10GbE card for the SAN |
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| Topaz Video AI | What it depends onSustained GPU load — heavier and longer-running than any grade asks for. | How it shows upUpscales and frame interpolation that run for hours, on a card that has to hold its clocks the whole way. | Start withFocus Max
Or move the card up a step |
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| Sapphire · Continuum · Red Giant | What it depends onGPU, and more VRAM as the stack deepens. These are graphics work, not processor work. | How it shows upAn effects-heavy sequence that slows once several plugins stack on the same clip. | Start withList them when you configure
They change the card, not the CPU |
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